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Introduction
This law not only helps you follow where a light ray goes after hitting a mirror, but also is handy when playing billiards.
Here are a few photos from NASA showing reflections in the solar system:
Now that we've discussed the difference between specular and diffuse reflection, everything we'll discuss from now on will be about specular reflection. When you look at yourself in the bathroom mirror, light from the room is bouncing off of you, reflecting off the mirror, and entering the pupil of your eye. The diagram here shows a single ray coming from your foot. When that ray enters your eye, your brain assumes it came
in a straight line. So the "mind's eye" constructs a picture
of an identical person standing an equal distance behind the mirror.
This is a virtual image. (Virtual means 'unreal'. The image is described
this way because the light rays never actually reach the place where
the image is. In this case, the image is behind the mirror, but the
light rays never go through the mirror.) This video will explain in greater detail. Click to watch it.
Now, instead of actually using many small mirrors, just make one mirror with a curved, concave surface, like in the diagram below. This is a converging mirror because it causes parallel light rays to come together (converge). The distance between the mirror and where parallel rays come to a focus is called the focal length, f. You can put a projection screen or a piece of photographic film where the rays converge and get a picture of whatever distant object the mirror is pointing towards. This is a real image (the rays actually reach the spot where the image is.) This is different from a virtual image, because you aren't looking 'through' the mirror in order to see the image. For a given mirror, the focal length is a constant, determined by the curvature of the glass.
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Activities & Practice
1. Draw the normal and the reflected ray from this mirror. Use a protractor to be precise.
2. What must be the direction of the incident ray in order for it to return exactly to where it came from, after reflecting off a flat mirror?
5. Which of these three curved mirrors do you think has the shortest focal length?
6. Draw what happens to the rays that hit this convex mirror. |
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Additional Activities & Practice 7. How many curved mirrors do you encounter in your life? List as many as you can. |
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Follow-up to Problem 4: Three of the six successful Apollo landings on the Moon carried retroreflector panels. The astronauts left them on the surface, some distance away from the Lunar Module (LM) so they wouldn't be damaged or covered by dust blown by the LM's liftoff. The first two photos below show the panel deployed during the Apollo 11 mission. The third photo shows a laser beam being fired at these retroreflectors from the McDonald Observatory in Texas. By measuring (very accurately!) the time needed for the light to reflect back, the distance to the retroreflectors can be calculated to a precision of a few millimeters! Two robotic rovers landed on the Moon by the Soviet Union also carried retroreflector panels.
This all seems very exotic, but closer to home retroreflectors are also molded in plastic to make safety "reflectors" for bikes, cars, running shoes, telephone poles, etc. Anything you wouldn't want cars crashing into at night. Here are a few pictures of one. The first two photos are the front and back sides of the reflector, respectively, magnified 10 times. In the second you can see the three-sided-pyramid shape, each one like the corner of a cube that's been chopped off. Like in problem 4, the reflecting faces of a cube are all perpendicular to each other, so this shape will return a light ray backwards, exactly in the direction it came from. In fact, retroreflectors are also often called corner-cube reflectors. The last picture is zoomed in even closer, 60x magnification. Retroreflectors are also on the tops of the staffs used by modern surveying crews. The surveying instrument, a "theodolite", measures the direction to the staff, and also shoots a laser at the retroreflector to determine the distance. |
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